Release Notes Flash Player 2. AIR 2. 3Mozilla NPAPI Async. Drawing Support. Async Drawing refers to the method that the browser and Flash Player use to exchange a bitmap surface where Flash Player draws the SWF content. It is used only when the stage is composited with rest of the content in the browser window. This feature allows wmode “direct” (wmode opaque and transparent) to behave as “windowless” in hardware accelerated async drawing. It is not used in fullscreen mode, or in windowed mode where the plugin draws directly to its own window. If asynchronous drawing is unavailable for any reason, the plugin falls back to using the existing synchronous drawing model. Async. Drawing is supported in NPAPI Plugin on Windows desktop platforms only.
It is currently available from FP version 2. Firefox Nightly 5. Firefox versions supporting the feature is yet to be announced. The choice of which Async Drawing path is used (hardware or software) depends on whether the browser supports hardware or software Async Drawing modes. To disable Asynchronous. Various free and commercial software packages can output animations into the Flash SWF format, suitable for display on the web, including: SWiSH Max is an animation. Drawing support in Firefox, go to “about: config” in the search bar of the browser and set “dom. HSTS Support in Flash Player. Beginning with Flash Player 2. HSTS (HTTP Strict Transport Security). HSTS is an IETF standard, which enforces user agents (browsers) to use HTTPS for communication instead of HTTP. HTTPS response may have a Strict- Transport- Security(STS) header field that requests the user agent to make further requests in HTTPS. Flash Player will now acknowledge the STS header in HTTPS response. This will be particularly helpful when a SWF calls another SWF (child SWF) that is present in HSTS enabled server. Flash Player will acknowledge the STS header in the response and further request to the same domain will always be HTTPS. This feature will be helpful in mitigating protocol hijacking attacks and cookie hijacking. Disabling local- with- filesystem access in Flash Player by default. Beginning with Flash Player 2. SWF content, regardless of the preference chosen at compile time. Background: When playing Flash (SWF) content from local filesystem, developers have historically been able to configure content to exclusively read from the filesystem, or communicate to the network. When this functionality was introduced over a decade ago, it enabled an interesting array of use- cases ranging from simple games to interactive kiosks. In context of modern web security, we believe that it is time to retire local filesystem functionality in the browser plugin. At the same time, Adobe AIR has been established as a robust, mature solution for delivering Action. Script- based content as a standalone application. Vast majority of Flash Player users and content will be unaffected by this change. This change only impacts Flash content played from the local filesystem, using the browser. Flash content hosted on the internet and local webservers, as well as the Standalone Flash Player remains unaffected. If you are a user who requires this functionality, these files can be added to the list of Trusted Locations in Flash Player. Workarounds for Legacy Content: We highly recommend that you only circumvent these controls to enable content from sources that they trust. Sometimes it’s our failures that make us who we are, as much as our successes. The bad things that happen to us, especially early in life, can set. On The Flash Season 1 Episode 23, Barry Allen decides to try to save his mother, ultimately realizing he has everything he needs right now. Download free Adobe Flash Player software for your Windows, Mac OS, and Unix-based devices to enjoy stunning audio/video playback, and exciting gameplay. DCComics.com: Welcome to the Official Site for DC. DC is home to the 'World's Greatest Super Heroes,” including SUPERMAN, BATMAN, WONDER WOMAN, GREEN LANTERN, THE. For Individuals: For Internet Explorer, Edge, Firefox, Opera and Safari: On the affected system, go to the Flash Player Settings Manager. You must manually type or copy/paste your path into the text field above the buttons to add the file or folder to the trusted list. For System Administrators: The legacy behavior can be restored by applying the Enable. Insecure. Local. With. File. System=1 flag to mms. Video and Camera support for Stage. D by Video. Texture for Flash Player (Release)In Flash Player 2. Stage. 3D required use of the Video object, which is not hardware accelerated. It involved copying the video frame to a Bitmap. Data object and then loading data onto the GPU, which made it CPU- intensive. To address this limitation, Video texture object was introduced. It allows you to use hardware decoded video in Stage 3. D content. Further, extending this capability in Flash Player 2. Net. Stream and Cameras in a manner similar to the use of Stage. Video. These textures can be used as source textures in stage. D rendering pipeline. You can use them as rectangular, RGB, or no mipmap textures in rendering of a scene. They are treated as ARGB texture by the shaders which implies that the AGAL shaders do not have to bother about YUV to RGB conversion now. The shaders treat these textures as ARGB textures. This allows you to use the standard shaders with static images without any need for modification. When you render using these textures, the image that is used by the rendering pipeline is the the latest frame at that time. Though, there is no tearing in the video frame, if you use the same texture many times, some of these instances may be picked from different timestamps. With the use of a Video. Texture object, all this work gets optimized internally - YUV to RGB conversion and texture loading can be completely moved to the GPU. See the Video. Texture devnet article for implementation details. Note: Video Texture is an existing feature in AIR. It was introduced in AIR 1. Game. Input API for i. OSStarting AIR 2. Game. Input API support for i. OS. Game. Input API is an interface that allows applications to communicate with attached Game controllers. There are different types of Game Controllers depending on the number of controls. This API allows an application to get all information related to the Game controller. Game. Input API support has already been available for Android. On i. OS, it requires a minimum swf version of 3. This API supports i. OS devices running on i. OS version 9. 0 or higher. Game. Input API Example. From this release onwards, developers can develop VOIP applications without any echo using AIR on Android. Note: This feature is already present on AIR for desktop and i. OS Platform. For more information, see Microphone - AS3. Following changes are required in the action script code: Microphone. Enhanced. Microphone. To get access to device Microphone, we use Microphone. Microphone(). However, this API returns a simple microphone, which does not have the ability to eliminate acoustic echo. To remove the acoustic echo, developers must get an instance of Microphone using the API: Microphone. Enhanced. Microphone(). The device microphone returned by this API has the acoustic echo cancellation feature enabled. Requirements- Add the following tag under Android manifest additions: < uses- permission android: name=. If such swf files are packaged with the latest AIRSDK (version 2. Developers need to recompile the swf with swf- version 3. Sample snippet. Here is the example code snippet for this scenario: public function Microphoe(). For the devices that do not support Echo Cancellation at the hardware level, AIR will handle the echo cancellation from the software side. Acoustic effects of the microphone class will vary according to the device. Because the Android Family has devices with different hardware configurations, the same audio settings will have different impact on different devices. For example, a developer may have to use . Beginning with AIR 2. Stage. Text clear button optional. This provides more flexibility to the AS developers when using Stage. Text. In the earlier versions, Stage. Text object was created with an integrated clear button. To implement this feature, following changes are required in the Action. Script code: stage. Text. clear. Button. Mode For getting access to the optional clear button support, AS developers can now use a clear. Button. Mode property to set different modes. There are four modes associated with this property: To show clear. Button while editing: Stage. Text. Clear. Button. Mode. WHILE. It allows you to provide a higher quality rendering for AIR content on Hi. DPI displays. This feature works on the concept of higher pixel density scaling instead of pixel- doubling scaling. Note: Hi. DPI is already available for AIR on Mac Retina displays. To implement this feature in an AIR app, the developer should set requested. Display. Resolution as high in the manifest file. Display. Resolution set high< requested. Display. Resolution> high< /requested. Display. Resolution>.
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